Thursday, 29 November 2012

Platforms


The following images are the main screens for my game the (start, information and also the main platform). 




Flash Game Characters

The following images are characters and collectables for my untitled flash game. 


 The main character for my Flash game 
The crab is to stop the main character from reaching his goal and collecting the sand castles 
This is one of the three collectables for my game the idea being the the main character will collect the sand castles to get to the other beach and more importantly the next level.

Sunday, 11 November 2012

flash game platform

I have now come up with a platform for my character to be in. the location is a seaside ( beach and sea). the idea is that the player will have to navigate the character over the water to the other beach to progress through the game. but as you probable know a flam and water done not miss well so if the character touches the water the game will restart from the begging of the level.


The above is the level deign. The character (flame) will have to jump on the wooden ledges but if flame stays on the ledge for to long as they will break. The idea is for the flame to collect 3 sandcastles in this level before he can progress to the next level. When all of the sand castles have been collected flam will need to make his way to the opposite beach to the one he started on.

Saturday, 10 November 2012

Flash game

This would be my first attempted at creating a flash platform game. I had a lot of difficulties in deciding what I was going to do for my game and who my main character was going to be. My inspiration for my character came for the EDF energy the flame. So now I had my character idea but still no platform for him to sit in.




The above is my main character for my flash game. 

Puzzle Mini Game

As a team we decided that we were taking on a lot of work (by doing 12 levels) so we made a compromise. We are still going to create 12 puzzles but only 6 levels. The idea being that the player has more of a choice as to what puzzle they would like to complete.


As you can see from the design above there is no blue square. Myself and Valia (puzzle level designer) thought it would be more appealing if the image has the puzzle outline but the overall image is faded. Also by the user of the game will have a template to follow in recreating the image.